Andragogy applies to any form of adult learning and has been used extensively in the design of organizational training programs (especially for soft skill domains such as management development).
Knowles, M. (1984). The Adult Learner: A Neglected Species (3rd Ed.). Houston: Gulf Publishing.
1. There is a need to explain why specific things are being taught (e.g., certain commands, fuAndragogy theories of adult learningnctions, operations, etc.)
Knowles,online education.Early drought dooms No 24 Iowa State in 66-51 loss to No 1 Baylor. M. (1975). Self-Directed Learning. Chicago: Follet.
In practical terms, andragogy means that instruction for adults needs to focus more on the process and less on the content being taught. Strategies such as case studies,Fighting The Crazy Examination Anxiety. role playing, simulations, and self-evaluation are most useful. Instructors adopt a role of cilitator or resource rather than lecturer or grader.
Knowles, M. (1984). Andragogy in Action. San Francisco: Jossey-Bass.
3. Instruction should take into account the wide range of different backgrounds of learners; learning materials and activities should allow for different levels/types of previous experience with computers.
Knowles (1984, Appendix D) provides an example of applying andragogy principles to the design of personal computer training:
4. Since adults are self-directed, instruction should allow learners to discover things for themselves, providing guidance and help when mistakes are made.
Adults are most interested in learning subjects that have immediate relevance to their job or personal life.
For more about Knowles and his work, see:
(See computers for further discussion of this topic).
Knowles theory of andragogy is an attempt to develop a theory specifically for adult learning. Knowles emphasizes that adults are self-directed and expect to take responsibility for decisions. Adult learning programs must accommodate this fundamental aspect.
2. Instruction should be task-oriented instead of memorization -- learning activities should be in the context of common tasks to be performed.
Andragogy makes the following assumptions about the design of learning: (1) Adults need to know why they need to learn something (2) Adults need to learn experientially, (3) Adults approach learning as problem-solving, and (4) Adults learn best when the topic is of immediate value.